KG von Luck
By Yong Park
Scenario:
KG von Luck – Complexity 7
Date:
18 June, 1944 – 14 Turns
Location:
Emieville-Cagny, 8km NE of Caen, France:
Type:
Operation Goodwood was Montgomery's best hope of effecting a breakout
in the Caen sector in Normandy. After intense "carpet bombing", Monty
sent his armor forward with very thin infantry support on a narrow
front. The 11th Armored passed west and south, and the Guards Division,
portrayed here, was second in line. For a time it appeared the British
would break through near Cagny, but Major Hans von Luck rallied
disparate elements of his Kampfgruppe to stem the British armored tide
and bring Goodwood to a grinding halt with a few well positioned 88s
and a company of Tigers.
Forces:
The British forces consisted of mainly Cromwell Medium Tanks and
Firefly Tanks with small Infantry forces. All of the British forces
were located in northwest area of the map around Cuverville and
Demouville. There was no British infantry forces to speak of in
the beginning of the engagement.
The German forces were rather spread out. 200th Assault Gun
Battalion was located in Grenthville which was located in SW of the
map. A platoon of StuG IIIG is located in Le Mensil, located near
the western edge of the map. A platoon of Pz VIB (King Tiger)
along with 4 Engineer companies were located in Emieville. LW
group was located in Banneville, and 10th Panzer Pioneer group was
located in Cagny. There was a regiment of Panzergrenadier located
around Troarn, which was located at the NE edge of the map. An
Flak 88 mm AA gun and 1 PzJg III/IV 88 along with half tracks were
located in Cagny. Frenouville was where all Howitzer halftracks
were located. No air nor smoke was allocated for this battle.
Objectives:
Mostly, 30 victory points were located in small towns. 60 victory
points were located in Cagny, Le Poirier and Grenthville. Troarn
had the 100 point HEX.
Major Defeat 0
Minor Defeat 25
Minor Victory 75
Major Victory 100
Terrain:
Pretty flat terrain all around except for near Troarn where there were
forests and rolling hills. Slight haze but good line of site.
Opponent:
Stuart Wilson
Even before my first turn, my opponent knocked out my PzJg III/IV 88, 1
88 mm Flak AA gun and 3 StuG IIIG. Luckily, 88mm AA, Pz VIBs as
well as StuG IIIG were doing some damage to Firefly tanks and Cromwell
tanks. I also noticed that my opponent was going after three
objectives at once: Banneville, Emieville, and Grenthville.
Considering the number of enemy tanks that I saw, I did not know how I
could handle them. Only thing going for me was that I did not see
any infantry support for British tanks. Therefore, I decided to
fire away the tanks approaching Le Mensil with my StuG IIIGs.
Once the enemy got close I relocated all my StuG IIIG back to
Grenthville. Only option I saw was to draw the enemy into
Grenthville and fire away with Panzerfausts and StuG IIIGs. Also,
88 mm AA east of town did plenty of damage before getting
destroyed. Because of shear numbers, it was difficult to stop all
of the Cromwell tanks. Even with all the reinforcements south of
Grenthville, my opponent was able to take the town by turn 9. By
this time, all my StuG IIIGs were destroyed. I moved all my
remaining infantry forces toward Le Poirier to make another
stand. To my surprise, the enemy did not follow me toward Le
Poirier. It was likely that the enemy could not sustain continued
attack.
My option in Emieville was similar. Even though Pz VIBs were
extremely useful in inflicting heavy damage to approaching Firefly
tanks, there were just too many of them. Therefore, I draw them
into town and started to blast away with Engineers and PzVIBs.
Once the British tanks were in the town, they were pretty much a dead
duck against German Engineers. In this town, my force was still
able to hold the eastern edge by turn 10. Unfortunately, all my
Pz VIB went up in flames. My Engineer platoon was finally able to
fight back with Pz IVH from Le Poirier. Somehow, 4 companies of
Engineers and 3 companies of Pz IVH were able to halt about a Regiment
of Firefly/Sherman tanks. I also learned that destroying
everything was not always necessary. Disrupting enemy units were
just as effective in slowing their advances.
Unfortunately, the units in Banneville were helpless against the
British forces. This was the only advance where my enemy had any
infantry support. Also, this was the only place where my opponent
had decisive advantage. Only unit that was doing any damage was
Panzergrenadier units and StuH 42s. Needless to say, just about
all my LW units were overrun. I was sending all my reinforcements
coming from the southeastern edge of the map of toward Troarn including
3 companies of Pz IVH. By turn 10, the enemy was able to capture
Troarn and its 100 victory point HEX. At this point, Allies had
major victory. However, this was where the tide turned. I
repositioned 88 mm AA and 75 mm AT guns southwest of Troarn and moved
my Panzergrenadiers and Pz IVHs toward Troarn from south. I also
withdrew my forces in Troarn to north. I was able to pinch the
enemy just west of Troarn by Turn 11 and moved toward the town.
It looked like he did not expected this move. The enemy only had
a few armor vehicles west of the city. With Panzergrenadiers and
Pz IVH, I was able to recapture Troarn during Turn 14. To my
surprise, I was able to get minor victory even though the British held
Grenthville, Banneville, and parts of Emieville. The victory
margin was based on number of units lost by the British.
Result:
German Minor Victory – 78 point.
Lessons:
1. Tanks are terrible in the city Hexes.
2. Engineers and Panzergrenadiers are very useful in defending against
enemy tanks in the city.
3. Destroying enemy units is not the only way to slow down the enemy
advances. Disrupting them is equally as effective.
4. Antitank guns are useful in tank defense.
5. Luftwaffe field units were useless.
This tough battle taught me a great deal about defending city
Hexes. With so many British tanks approaching, I was not sure
what was the appropriate way to defend all the cities. Therefore,
I just let the enemy come into the cities and slugged out in the city
Hexes. It was a very effective strategy as I was able to gain a
victory. However, the outcome might have been different if my
opponent decided to not split up his forces so much.
This scenario was my first West Front PBEM game and second
overall. Also, this was my very first victory. Stuart was
kind enough to guide me through the process since I was still fairly
new to the game. The action was non-stop during this scenario
from the beginning. I highly recommend this scenario.